Controls:

 Player movement: RMB

shoot (requires blood): LMB

absorb followers (under player): hold LMB or hold F

build turret (requires blood): hold LMB on activated turret

send sacrifice (requires followers): LMB on activated temple

heal: hold H or C

camera turn: W/A/S/D

camera zoom: Q/E

 

Abstract:

“Stare prolonged and enthralled into the abyss, and, at long last, the brilliant light will gaze upon your arduous eyes” - courtesy beholds the shining gaze, remiss.

 

Inspired by the great author H. P. Lovecraft, this prototype tries to combine cosmic horror with the dreadful influence of neurotic personality traits on the human brain. Realized by playing as a god who absorbs humans and feeds the collected blood to the seed which started this life-diminishing horror. Located on a secluded island, the player defends themselves from the mutated spawns of the sea who try to stop the maddening sounds of the yellow flower.

 

So delve in and traverse through our concept and attempt of realizing cosmic horror.


Credits:

matt_em: 3D artist, Concept artist, Game designer

DreamMist: 3D artist, Concept artist, Game designer

TeethBeast: Concept artist

john gamer: Narrative designer, Game designer

ilBarbogio: Lead programmer

Mythicsoul: Assistent programmer

JJCarter976: Assistent programmer

Grumbledore42: Sound designer

cincachai: Sound designer

Download

Download
tormetors.zip 24 MB
Download
tormentors2.zip 24 MB

Comments

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Interesting.