Tormentor TD
Controls:
Player movement: RMB
shoot (requires blood): LMB
absorb followers (under player): hold LMB or hold F
build turret (requires blood): hold LMB on activated turret
send sacrifice (requires followers): LMB on activated temple
heal: hold H or C
camera turn: W/A/S/D
camera zoom: Q/E
Abstract:
“Stare prolonged and enthralled into the abyss, and, at long last, the brilliant light will gaze upon your arduous eyes” - courtesy beholds the shining gaze, remiss.
Inspired by the great author H. P. Lovecraft, this prototype tries to combine cosmic horror with the dreadful influence of neurotic personality traits on the human brain. Realized by playing as a god who absorbs humans and feeds the collected blood to the seed which started this life-diminishing horror. Located on a secluded island, the player defends themselves from the mutated spawns of the sea who try to stop the maddening sounds of the yellow flower.
So delve in and traverse through our concept and attempt of realizing cosmic horror.
Credits:
matt_em: 3D artist, Concept artist, Game designer
DreamMist: 3D artist, Concept artist, Game designer
TeethBeast: Concept artist
john gamer: Narrative designer, Game designer
ilBarbogio: Lead programmer
Mythicsoul: Assistent programmer
JJCarter976: Assistent programmer
Grumbledore42: Sound designer
cincachai: Sound designer
Status | Prototype |
Platforms | HTML5 |
Authors | john gamer, Aleyna Baran, JJCarter976, DreamMist, Mythicsoul, Grumbledore04, ilbarbogio, matt_em |
Genre | Strategy |
Tags | 3D, Asteroids, Atmospheric, Godot, Horror, Lovecraftian Horror, Psychological Horror, Tower Defense |
Comments
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Interesting.